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Victor Wong is an entrepreneur. He is the CEO of PaperG.
"It's not what you make that matters, it's what you build that counts." |
I recently went to the Apple Store and it made me think about the whole experience of purchasing things that you already know you want — effectively, how self-service should be in any commercial transaction.
I showed up at the Apple Store intent on purchasing a new iPad2 with all the configurations already decided. I approached the first blue shirt employee I could find and asked how I might go about buying one. They directed me to go to the iPad station. I dutifully arrived there and waited for someone to tell me how to actually just get a box containing what I want. Eventually I snagged some blue shirt worker walking by who summarily told me to press a button to summon an iPad specialist rather than ask for his general assistance. After calling for iPad help through the least natural way possible (navigating my way through an iPad2 for the first time to find the specific help button on the iPad), I waited 10 minutes before someone came and realized I didn’t need to learn all about iPads before purchasing. That person finally checked the stock room for me only to tell me they didn’t have that model and to come back later (and just cut the line to go straight to the register).
Apple is fortunate enough to be such a desirable brand that I’ll suffer through all that, but most companies need to figure out how to better take money from customers who already know they want to spend it. The most infuriating experience to me in a commercial situation is when I want to give the merchant money but they aren’t making it easy to do so. Based on my experiences with some offline merchants, tech businesses should consider the following when designing their purchasing experiences:
In some ways, IKEA and gasoline stations have got it figured it out when it comes to purchasing experiences and getting people to self-serve easily. Tech and digital media can learn a thing or two from offline experiences to design better purchasing and checkout processes.